Decisions Panel·the human’s review queue · Lock is human-only, and renders only on open decisions
Rename the derelict ship to “Ardent”canon
open

The agent proposes renaming to match the epigraph. Awaiting your lock.

proposed by agent

Cut the flashback in scene 2craft
open

Pacing drags; the flashback repeats what the dialogue already says.

proposed by human

Merge scenes 4 and 5structure
locked

Locked earlier — the scene break added no beat.

proposed by agent · locked by human

locked
Original war timelinecanon
superseded

Superseded by a newer decision that redates the siege.

proposed by agent

Annotation Composer·note / flag / question / approval · ⌘↵ to save · semantic tone per kind
Acceptance Checklist·human sign-off gate · Accept stays inert until every box is ticked + a reviewer is named
0/3 checked
Review Debt Panel·orphaned annotations (anchor no longer resolves) · dismiss or convert · derived, not stored

Orphaned · 3

a2

Does this contradict the prologue’s claim that the ship was never named?

question

a3

The timeline math here no longer adds up after the ch.2 merge.

flag

a5

Marginalia that lost its paragraph when scene 5 was cut.

note
Review Workbench·the whole loop in one responsive shell · right Sheet on desktop, bottom Drawer on a phone

Gathers Decisions, Debt, and Accept into a tabbed overlay; the tab badges are the live “needs you” counts (2 open decisions, 3 orphaned). Open it, lock a decision or clear a debt item, and watch the badges fall.